Thursday, November 30, 2006

Never Say Die....Never Give Up (Part I)

What would you do if your plan to drop your opponents base fails? What about what happens if the enemy devises a plan to counter your drop? Would you quit? Stop your strategy and switch to a new plan of action? What happens if the enemy devises another plan to counter your new strategy again? The 3rd game (shown in 2 parts) shows how two wrongs make a right and how persistency pays.

The game starts off with 2 terrans (FF and Druggy) vs 2 zergs (Pip and Raz) in the map known as Sin Gaema Gowen. FF messaged Druggy to mimic his style and just drop at the Zerg base that was most prone to a drop.

The Planning Stage

Phase 1: FF begins to gather as many troops as he can. Each troops were meticulously chosen for a do or die drop. It was so meticulously planned that the support troops were placed in one Dropship while the infantry was placed on another......


Phase 2 (The Trap) : Unknown to both FF and Druggy, Pip had anticipated their strategy. He knew that the Terraners were planning to drop at the far left of his base. Fortunately, there was a squad of mutalisks ready to take out anything that tries to drop into his base.


Phase 3 (Interception and the Drop of Death) : On the mid way to Pips base, the 4 terran dropships were ambushed in mid air by the mutalisks. The mutalisks were successful to take out a dropship containing half a dozen of marines but could not finish of the remaining dropships. With this to their advantage, the troops all dropped off at Pips base. Unfortunately for them , Pips, teammate had a plan to wipe out the remaining forces of FF and Druggy.

Authors note: Dear Readers, in case you are wondering what I am talking about, please refer to the title "Zerg Lurker Egg" in the picture....



Phase 4 (Wipeout) : The Lurker eggs were hatched, and the Mutalisk were ready to take out the remaining dropship survivors. With this in mind, Pip and Raz only shared one thought "Charge!"


To be continued......





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