Tuesday, January 30, 2007

Excerpts from the Way of Spitefulness


THE PATH OF 6 CARRIERS
One ... You will laugh.
Two ... You will smile.
Three ... You will choke.
Four ... You will cry.
Five ... You will pray.
Six ... You will die.

The Way of Spitefulness, Chapter 66, line 6, Six steps to nirvana.



PLEASE DONT EMP MY CONNECTION

The true SC gosu demands good connection, lag and lousy connection is only for wussies !!

Way of Spitefulness, Chapter 1, Clause 99


* Way of Spitefulness is a collection of mad/genius ramblings from Rev. Pip. No one has been able to acertain the existence of the book but snippets creep into 419 e-mails from time to time. Rev Pip is rumoured to be in hiding from rumours of inappropriate activities with alter girls.

Friday, January 19, 2007

The 5th game: The Jack of Clubs (Part I)

In Sun Tzu's art of war, Sun Tzu actually goes through the tactics employed by famous tacticians and generals to display how well one could turn the tides of war. In his 33rd tactics in the Art of War, Sun Tzu explains:-

"He who can modify his tactics in relation to his opponents and thereby succeed in winning, may be called a heavenly-born captain"

-Sun Tzu, Art of War, the 33rd verse, Changing one's strategy-

In today's modern life, a Jack - of - all trades is normally known as a person who can practically do anything. Be it the lack of resources, the lack of troops or the unfavourable conditions one is placed in, a Jack-of-all trades can normally change the tides of war. Commanders and generals in today's modern society have infused Sun Tzu teachings with characters and figures associated with your normal gambling deck of cards. The Jack of Clubs represents the following:-


But, enough of the crap already....the 5th game shows the Heavenly Born Captain of 419: AkiraMike ("HBC") in his magnificent play against the evil forces of Pip and Druggy through superb maneouverability and careful steps. What makes this post interesting also is that you see a lot of reanimation of famous Chinese culture, landmarks and tactics.

The First Stage - Pip = Raz; Raz = Pip?.

The game starts of with Pip at 12 (Zerg), Raz at 1 (Zerg), Druggy at 3 (Protoss) and the Heavenly- Born Captain at 7 (Terran) in Lost Temple. Both Pip and Raz were stuck in a stalemate with each mimicing each other strategy (Pip and Raz seem to share same sentiments about each other playing style). The only way to break such a stalemate was to of course, ask for help.




Authors note: Notice the same built order, the building arrangement and the number of troops both Raz and Pip has.

Being the spiteful person I was, I met up with Pip in the middle of Hunters, with the intention to ambushing Raz or HBC. My teammate thought this was a good idea too, as we could easily prevent the HBC from reinforcing Raz and at the same time, eliminate Raz altogether. So we met up:-


The Second Stage - Ambush!

We were most fortunate when one of Pip's zergling saw HBC's squad of marines heading to reinforce Raz. Quickly, we sent the full force of our troops and unleashed our entire level of spitefulness on the squadran. Needless to say, we were victorious.....


Authors note: By performing a "Pincer" attack, the marines didn't stand a chance against the dual force of Pip-Druggy.


However, Pip and I were hungry for more spitefulness. Thinking that we wiped out the majority of HBC's troops, we proceeded to his base at 7. What fools we were.....

The 3rd stage - The Great Wall of Starcraft

Charging through HBC's base, Pip and I couldn't believe what we saw: A line of barracks, equivalent to the greatest wonder ever known to man, The Great Wall of China:-

We were SLAUGHTERED by HBC's units.....the line of Barracks served as an almighty impregnable defence wall thanks to its 1,500 hit points, plus, having a natural barrier with Bunkers supporting the marines, it was just all too easy for HBC to defeat us completely. Oh the pain, Pip and I felt while our troops were being slaughtered by a fortress of death. But the HBC did not stop there, as the Barracks were still producing tons and tons of marines to prepare for a counter attack (see above pic).

(Next: The Tactician....)

Monday, January 15, 2007

Pip's words of wisdom 15/1/07


Ppl, just becos we play it does not mean we should see sc, eat sc and live sc

science vessel hovering above your head, its a just hallucination, its a conspiracy theory to make you think that you have been EMPed but seriously it could only be a faulty line

similarly if you see blurred movement resembling dark templar or invisible carriers, again your mind is playing tricks on you. All you need to do is to take a deep breath and repeat ten time "there is no such thing as stealth army"

and when you open your eyes, your mind will be as clear as the deep blue sky :-)

Tuesday, January 9, 2007

What is a Pipboy?


Druggy: Really? I've known Pip for a long time now and he doesn't strike me as a person who is spiteful or gung ho. In fact, if there was a war going on right now, I can see him in the Anti war protest......

Raz: Well.. Philip did specifically say and I quote: "Bring it on!"

Mike: there u have it druggy. pip is going to unleash his 6 carriers on sat night.

Druggy: The question is ...why did Pip say "Bring it on!" out of the blue? I wonder what instigated the God Carrier? I want the Mseger history tonight before 6. so you dun tamper. (clearly has trust issues)

Mike: i'm most probably not going home after work. u get from jason or u can break into pip's house n view his history lar.



Druggy: Why? Not enuff time to tamper issit? Its okay. I'll ask Jason and Piip then,

Raz: Go ask pip as I have no time to fulfill this childish request.

Mike: hear that druggy? gundam otoko calling u childish.

Druggy: Since both of you not giving me the history, I am assuming that you punks have batu apied pip into waging war against me.
Why? What did he do to both of you? Or me for that matter?
You guys ar...too much.
Pip is just like a peaceful tauren grazing through the field like not a care in the world when you all started to attack him like blood lusted orcs. (biggest load of crap ever)

Raz: mike... show pip the part later on jonathan refering to him as a grass eating tauren
druggy.. NOW i'm batu-api-ing

Mike: what characters pip n druggy playing in WoW anyway?
Yar, druggy thinks pip is like some donkan animal for telling him to bring it on.

Raz: We iz orks, pip iz tauren. We allies.
Unlike druggy, the dwarf scum. Enemy of the horde! (someone's in touch with his inner orc)

Monday, January 1, 2007

The 4th Game - "RAZe the Ground and Salt the Earth" a.k.a Raz v Pip & FF

I have been wanting to write about NeoRazgriz ("Raz") for sometime now but I just could not find a proper replay to show how skillful he is as a tactician. Searching through my SC replay folders, I finally found what I was looking for. It was a scary replay that I thought I blocked from my memory forever.

This was a game where Raz actually held off Pip and FF in the Lost Temple. In this game, I practically did nothing. If any of the 419-ers doubt the sincerity of this post, I will be happy to provide them with this replay. I was stone cold in my tracks with Raz gameplay as Raz kept on suiciding his troops. Little did I know my worries were for nothing.

Anyways, without further a due, this is my field report on the 4th game.

Chapter I - "RAZe-ing" the Ground

Phase I - The game started off with Raz being bunkered in his base at LT. What Raz had in his base was just 3 sunkens and 1 dozen zerglings:-


Phase II - Raz began teching to Mutalisks. Within 6.13 minutes into the game, 3 mutalisks were born for the sole purpose of being suicide bombers.


Phase III - Raz began to search for his first prey: Pip. Terran have always been good with defending against air attacks as they have a good s2a (surface 2 air) troops and their defensive structures, the Turret is cheap.

However, Raz was not deterred by this. Skillfully microing his Mutalisks into destroying a lone turret, Raz flew straight right into Pip's resource line, causing havoc with his remaining mutalisks.


Authors note: By destroying the lone turret on Pip's base, Raz mutalisks manage to cause damage to Pip's line slowing down his production. The remaining turret could not fire at the mutalisks as the range was to short.

Phase IV - Pip immediately thought of a trap against Raz mutalisks. An SCV sealed the mutalisks by building a turret (see pic below) and Pip's troops tried to move in for the kill.

However, Raz noticed the trap. With the remaining hit points on his healthy mutalisks, they escaped, leaving Pip's marines with nothing to kill.




Authors note: After hearing the stimpak injections, Raz mutalisks began to fly off.

Phase V - After learning his lesson from the costly lives of his SCV's, Pip constructed 2 turrets side by side to make sure that there will not be any interference by Raz mutalisks anymore. Raz laughed at this and began attacking the 2 turrets (he won, with a few more mutalisk to hound Pip's resource line). It was only with the intervention of the marines and medics that Raz was forced to retreat.



This however, was not a retreat. If it was anything, it was a fake retreat. In Raz's base, there was a new squad of mutalisks had been prepped out to continue the harrassment on Pip's base. Together with the survivors of the first attack, the mutalisk began attacking Pip's natural resource line. The new squad was sent in first to take out the last remaining turrets while the rest of the squad began attacking the vespene gas line, crippling Pip's resource line.

Satisfied that Pip's production line was crippled, Raz began to search for his next prey: FF.


Phase VI - Seeing how helpless Pip was towards Raz evil attacks, FF had begun amassing a huge number of Hydralisks. Hydralisks are powerful, medium armored troops of the Swarm. Having s2a attacks and s2s attacks at the same time, a whole group of hydralisk can take out practically anything.

Raz was aware of this and he still insisted on harrassing FF. As his "team" player, I was dumbfounded when he still went on to attack FF. After nearly losing all of his mutalisks and with nothing left in his base, I was practically immobilized as the sheer number of FF's and Pip's troops were just too many.

Yet, with my teammate superb-best-of-his-ability technique, Raz began to carry out guerilla tactics.

Authors note: FF had placed a few hydralisks on stand-by mode waiting for any attacks against his resource line.

Authors Note: Notice the remenants of the Hydralisks in the pic. Proof of how Raz sacrificed everything just to take out FF's troops just to get to his supply line.

Chapter 2 - "The Salt-ing" of the Earth

As Raz has been micro - harrasing with nothing but mutalisks, his base was brimming with resources. Happily, tons and tons of Zerglings were produced.
The Zerglings were equipped with premium 3 + 3 armor and attacks. To further sweeten his victory, the Zerglings were further up-graded with extra speed and adrenaling boost (faster attack speed).

With the insurmountable amount of vespene gas he also had lying idle, Mutalisks were transformed into Guardians.

At the same time, FF and Pip decided to do something against Raz's evil mutalisks. With the remaining resources they have, Valkeries and Scourges were created to counter the Mutalisks.

Chapter 3 - The Slaughter.

Battle Stage I -
Raz began attacking the weakest prey with his Swarm. The Guardians took out every single troops Pip had at the ramp. This was followed with the swarm of Zerglings. Halfway through the attack, Raz noticed Pip's SCV trying to secretly mine resources. They were guarded with a special envoy of Hydralisks by FF. Raz smiled.






Authors Note: If there was only some way to attack the Zerglings......

Till this very day, I can still hear Raz's evil laughter and mutalisk scouring the grounds of Lost Temple.