Tuesday, December 26, 2006

Common Terms and Items of 419-users (Part I)


WARNING: If you are under the age of 21 or have issues with spitefulness or what so ever, please leave now. If you do not leave, you will be spiteful. You have been warned.

These are the few common terms and items of consumptions used by 419-ers:-

  • 30 minute rule - normally when a 419 can't make it within 30 minutes, the defaulting party has to treat the rest of the 419. Often not enforced....sadly.
  • 410 - A subsidiary of 419.
  • 419 - A place where spiteful people gather, to unleash their spitefulness against one another. Also a channel in BNET.
  • 6 carriers of death - The 6 apocalypse horse men of the Carrier King.
  • A2S - A new term learnt recently- "Air to Surface".
  • AFK - Away from keyboard. Used only by NeoRaz
  • ADSL - Broadband connection, a medium to help release spitefulness on other 419 members.
  • ba ku teh - Recipe for a gourmet meal (none have tasted it). Guarded by a certain clan in 419.
  • chiew ying kai pak fan - Favourites dish of the 419-ers?
  • brb - be right back.
  • ccb - A bad word in a short form. Often used interchangeably with "mcb".
  • coke- water.



Ah yeah, some stuff.......


  • Columbian Cola - Special brew for Pip's clan in 419.
  • Condensed Milk - Special concoction used by NeoRaz to maintain his sanity.
  • Councellor - Low ranking members of 419.
  • Ciggy a.k.a ciggrates - Used by high level members of 419 to release stress, clouds other 419-ers when they play.
  • Carrier King - Pip.
  • Curse of the Terran - Where a 419 keeps on getting terran despite choosing random
  • drugs -Some stuff... a 419-er runs on this (mostly on the cheap stuff)
  • DT a.k.a Dark Tactics a.k.a Dirty Tactics - often used when a 419 executes a move that was forbidden in the 419 circle.
  • ffk - flying an aeroplane. Used when a 419-er "forgets" to tell other 419-ers that he can't make it.
  • f.u.c.u.k - Another recipe for a gourmet meal. A different clan in 419 guards it.
  • Friday, 6.30 p.m - Normal meeting time for 419-ers.
  • God - undescribable.
  • G.A.M.E - the Great Akira Mike
  • ggg - Go! Go! Go!
  • Jack - of - all- Trades - Ummm.....refers to G.A.M.E.
  • "John" - A worse thing that could ever happen to a 419-er. Refers to ffk or back-stabbing.
  • Honor - Undefined. So far, definition seems to be amassing numerous troops and defeating your opponents single handedly.
  • N*ke - A place where 419 used to meet.
  • N*m Long - A place where 419-ers used to feast. Often a last resort when 419-ers can't decide where to eat (which is mostly most of the time)
  • Obs -observer
  • Phantom Drop - Player who joins the 419 once in a while. First made his appearance in the "Theatre of War". Records have been lost of the game, but the memory still haunts most of the 419-ers till today.

Phew, that's all for Part I folks. I'll try and upload part II later.....

Thursday, December 21, 2006

The G.A.M.E - An Analysis of Character

(The Great Akira MikE)

Comments in this blog are sometimes evil, partial and contain a certain element of biasness and spitefulness. Take for instance, the post by AkiraMike on "Who are these spiteful people of 419?". He describes his charcter as "can't micro for the sake of his life and has a fetish for medics". While this is true, G.A.M.E has been a bit too modest and humble.



To critically analyse G.A.M.E's character, we must first get rid of the lie that surround him. In the post "Who are these spiteful people of 419?", G.A.M.E described his character with no super powers at all. Once we get rid of that particular lie, we are left with the following abilities:-

  • Has a fetish for medics; and
  • Can't micro for his life.

Being an SC player for a few years now, I'm pretty sure that my fellow 419-ers will agree with me that G.A.M.E has the following "hidden" abilities:-

  • Able to play best when under the influence of alcohol;
  • Able to take on 2 players by himself (with the help of alcohol, of course);
  • Pretending to play dead.....tired (i.e. trying to hide that he is actually wide awake when he is not) ;
  • Trigger and knife-happy (as evidenced by other games also such as Counter - Strike); and
  • The Last (S)kill - the ability to MACRO. Logically, where a player lacks the skill to micro, he makes it up in macro;

But to say that each of these skills are independent when G.A.M.E is playing SC is taking an amateur-ish view of G.A.M.E's great playing skill. These skills are not independent but rather they complement each other when G.A.M.E plays.

But leaving aside now of all the abilities of G.A.M.E, 419-ers all agree that he is a good teacher in SC as well. I leave you all now with a pic of the 419 chatroom (after the aftermath of a battle the 419-ers were engaged with) to show the teaching and guidance that G.A.M.E has taught to FF.



Yet, a 2 part question now remains for all of 419-ers:

"Will we ever see G.A.M.E go 1 v 1 again? With who?"


Saturday, December 16, 2006

Spiteful conversations pt 1


I feel the emails we send during work are damn freaking funny. However, only those who play SC would understand half of the rubbish that we spout. I miss the days of endless SC talk during dinner, all the batu api-ing and supper afterwards to dissect the games. So here I present an example of an email conversation between learned ppl (names have been changed to protect the not so innocent. My comments are in brackets) :

Mike: eh, is pipboy philip or phillip?

Druggy: I have no idea what the hell you are talking about.

Mike: do u spell his name with 1 L or 2? its one of the last mysteries of the universe.

Druggy: One 'l' lar........its like spelling "mitchell" with 2 "l"s instead of 1.

Mike: sorry, o-very educated one for asking asking such an ignorant question.

Druggy: Are we all meeting up for Friday again?

Mike: unless Raz getting married on fri, should be.

Pipboy: so friday same time izzit ???

Raz: Most likely friend.. most likely



Mike: will confirm liaw. yc said he got neck problem. dun wanna know wut activities he do until neck cause him cannot play sc...

Raz: How would neck problem get into the way of starcraft? It's not like we're asking him to shake his head.

Mike: dunno ler, that's what he told me yesterday. or maybe he scared of druggy's evil tactics. more importantly, wtf u doing at work so early?

Raz: Got a farking meeting la

Mike: a meeting about farking? omg, u got workplace orgy kar? anyway, what happened to druggy, he used to arrive at work at 8.30. i think his standard slipping liaw.

Raz: No idea or what so ever

Druggy: What do you mean by that? punk? (can u feel the spitefulness?)

Mike: i mean u should come to work earlier so we can talk rubbish.

Druggy: Rubbish? This is not rubbish....SC is a very serious thing to look at.

Mike: i mean u should come early so we can have our war council, oops i mean discussions on racial tolerance,

Raz: The tribal council? I thought you go to work to work.. not to talk rubbish?

Pip: War council?? Don't need lah, ppl ... just settle ur differences this weekend ..... :-)

Mike: i not so spiteful want to settle scores on sc, not that there's anything wrong with it.

Druggy: Hey, lets do a 1 v 1 (1 game) every SC gathering. Me and Jason going first this week. Next week pip and mike? or will v mike? (dun remember that happening)

Mike: we gonna have our own 13 May this fri is it? make sure everyone gets drunk b4 battle. :)

Pip: 13 May, I dun think so lah, all can be peaceful .... wats wrong with terran as a neighbour .... just drop by for a visit ... demolish a few structures (Toss diplomacy)

Druggy: Yeah man, drink leads to drunkeness, drunkeness leads to anger, anger leads to spitefulness. You must use the Force properly Luke.....Mike.
Wats wrong with a nuclear push? Or a carrier push for that matter? (that explains everything)

Mike: pip just wants terrans to be nuclear free. ok pip, if druggy promises not to build nukes, will u promise not to build interceptors. 6 carriers are intimidating enought without interceptors.

Raz: You might as well ask him Hallucinate his Carriers...

Mike: stop giving pip more ideas. have we not suffered enough from his carriers?

Pipboy: well u might as well hallucinate multiple ghosts ... or even ultralisks

Mike: why don't u go indon and put out all the forest fires with your carriers? i think pip getting too many ideas for dt. the stress from work must be getting to him...

Thursday, December 14, 2006

Pipboy's words of wisdom 14/12/2006


Hmm, as no one has show high levels of spitefulness and bloodlust, the next battle will most likely be on Friday. Currently, here are the statistics as far as i know.

Councillors - Bloodlust Level
Raz - Condition Red (Bloodlust is acidic enough to burn anything)
Pip - Condition Yellow (Not too bitter, not too sweet, just nice)
Akira - Condition Yellow (Not too bitter, not too sweet, just nice)
Druggy - Condition Orange (Might not burn anything, but still acidic)
Free - Condition Unknown (No idea)

Channel 419 is open 24 hours, 7 days a week. At most, it takes less than 2 minutes to boot up the computer and another 1 minute to double click the SC:BW icon on your desktop.

Rather than when is the next game, you should rephrase, such as, "are you feeling bloodthirsty" or "are you a man or a mouse" or "I've got a itching problem, I think its broodwar" or "I came, I saw, I nuked" or "I haven't had a good meal these days, let's order broodwar" or etc ...


Friday, December 1, 2006

Who are these spiteful ppl from 419?

This picture has nothing to do with SC. I just figure we need it to tone down the spitefulness.

This blog is about the adventures of 5 individuals who have been playing SC since uni. Back then, our main HQ was 419 and the blog is named is memory of the place where SC battles were waged everyday. Spitefulness refers to all those emails we send to each other during work. :)

Anyways, time to introduce our main characters of the blog:

DRUGGY aka Turtle King aka King of Evil Tactics

Super powers: Druggy has the uncanny ability to defeat mass numbers with minimal troops and gosu micromanagement. Examples include :

a) Smart storms = the ability to fire multiple psionic storms and rush in with troops to clean up

b) super storm= psionic + maelstorm

c) mass mind control = pity the carriers/bcs/dropships that come into range of his dark archons

Druggy is also the best defender of the group, being able to hold 2 armies with his defence

New powers: Druggy has master the dirty tactic of the Crouching Probe, Hidden Cannon. Druggy send out a probe to his enemie's base at the start of the game, hiding in fog of war until its time to build a cannon n probe. Once he gets cannons out, its gg.

PIPBOY aka CKpip (carrier king) aka Ultimate survivor

Super powers: The masser. By typing 'help', Pip's teammate is able to call a mass of troops to his doorstep for help.

Pip is also master of the Carrier and loves doing tactics like hitting n running from ledges and hard to reach places. ggggrrr. Once he gets his magical 6 carriers, its all over.

Developing powers: Pip is learning how mass machine with terran. God help us.

Razgriz aka Avatarstormbringer

Super powers: Formerly known as cannon king, avatar was once reknown for rushing with lots and a probe or two early game. Now Raz is the lord of ultralisk and like to break down barriers with his upgraded ultra.

Freefrag aka NiGHTS

Super powers: virtually undefeatable once he gets an expansion or two up. FF is king of offensive long game. His aim is to outresource and defeat his enemies in one blow. The zerg expert is now spreading his wings to the other races.

New powers: Due to always getting terran when random, FF has developed an affinity for terran drops. Adun save anyone who leaves their base undefended.

n0obee aka Akiramike

Super powers: non.

Weaknesses: can't micro to save his life. Yes, n0obee has never learned to use the high templar even after 6 years of SC. And has a fetish for medics.

Never Say Die....Never Give Up (Part II)

Phase 5 (The Aftermath): The Terran troops were annihalated....All that was left were the Terran bodies scattered over Pip's base.

Authors Note: Imagine the massacre and the heart ache when you lose your troops to something like this....

Phase 6 (The Endurement): Knowing that the Zerg race need lots of resources to build up their army, FF had a plan. What he needed to do was to make sure that the resource supply line for one either Pip or Raz was disrupted so badly. With this in mind, he made a gamble. After successfully defending against a drop, a defending party will normally feel triumphant and probably feel secured that the attacking party will think twice before attacking again. Soon, 2 drop ships were prepared loaded with marines and medics and made its way to Pips base again.



Phase 7 (The Fall From Grace): However, Pip was no ordinary defending party or player for that matter. He had lost to FF before and knew how his playing style was. He hid his mutalisk squadran at the upper left of his base, away from the Terran dropship view. When FF dropped at his mineral patch, the Mutalisk squad were waiting to feast on their latest acquisition.....

Authors Note: Can anyone spot any survivors???

Phase 8 ( A new squad is formed) : Not wanting to give up on his strategy, FF still insisted on sticking towards his plan. However, Druggy , his teammate had already fallen in battle when the remaining hordes of Pip and Raz attacked him. Druggy was forced to share a base with FF during the remainder of the game. FF had to act fast. He had to counter the mutalisks and at the same time give a migrane to both Pip and Raz. A squad of marines, tanks and Science Vessels were prepped up to drop once again.

The Decisive Battle

The First Battle Stage (A switch of playing style) : Instead of dropping at the primary base, FF began dropping at the secondary expansions. The terran troopers were shooting frantically when they dropped into Pip's base. What made this drop different was that the troopers had medics to heal them and a firm base to shoot. Pip's mutalisks (from the main base) could not attack the drop troops as the marines were heavily stationed with their gauss rifles firing at anything that moves.

A whole supply line of Zerg drones was wiped out and soon the hatchery.....


The Second Battle Stage: FF did not stop there, instead of dropping at the next expansion, he had the troops marched to the next expansion. Fortunately, the defensive Zerg structures in the next expansion was at an area unreachable to the marines. FF ordered his troops to take cover at the back of the base and take advantage of the natural cover. The second slaughter began....




Authors Note: Ah yeah, some stuff......

The Third Battle Stage ( A Tribute To FF Over Adversity) : Now that Pip was incapacitated, he was forced to share a base with Raz. To deal in a most efficient manner with regard to Raz's troops, FF rushed 3 of his Science Vessels to Raz's expansion. To his dismay, a spore colony was in place to prevent any irradiation and flyers from disturbing the Zerg drones.



Then , FF does the unthinkable ( the author would like to apologize to the Readers over the long downloading period on the pics below: -)










Authors Note: Phew, that's it Readers....a game to show that you must never give up or say die when things are not turning out the way they are supposed to be.

Thursday, November 30, 2006

Never Say Die....Never Give Up (Part I)

What would you do if your plan to drop your opponents base fails? What about what happens if the enemy devises a plan to counter your drop? Would you quit? Stop your strategy and switch to a new plan of action? What happens if the enemy devises another plan to counter your new strategy again? The 3rd game (shown in 2 parts) shows how two wrongs make a right and how persistency pays.

The game starts off with 2 terrans (FF and Druggy) vs 2 zergs (Pip and Raz) in the map known as Sin Gaema Gowen. FF messaged Druggy to mimic his style and just drop at the Zerg base that was most prone to a drop.

The Planning Stage

Phase 1: FF begins to gather as many troops as he can. Each troops were meticulously chosen for a do or die drop. It was so meticulously planned that the support troops were placed in one Dropship while the infantry was placed on another......


Phase 2 (The Trap) : Unknown to both FF and Druggy, Pip had anticipated their strategy. He knew that the Terraners were planning to drop at the far left of his base. Fortunately, there was a squad of mutalisks ready to take out anything that tries to drop into his base.


Phase 3 (Interception and the Drop of Death) : On the mid way to Pips base, the 4 terran dropships were ambushed in mid air by the mutalisks. The mutalisks were successful to take out a dropship containing half a dozen of marines but could not finish of the remaining dropships. With this to their advantage, the troops all dropped off at Pips base. Unfortunately for them , Pips, teammate had a plan to wipe out the remaining forces of FF and Druggy.

Authors note: Dear Readers, in case you are wondering what I am talking about, please refer to the title "Zerg Lurker Egg" in the picture....



Phase 4 (Wipeout) : The Lurker eggs were hatched, and the Mutalisk were ready to take out the remaining dropship survivors. With this in mind, Pip and Raz only shared one thought "Charge!"


To be continued......





Wednesday, November 29, 2006

The 2nd Game : The Return of The King, The Fall of Druggy.....

In the 419 skirmishes, there existed a player by the name of Druggy. Whenever Druggy played as Protoss, everyone would try and stop him from teching. Reason? Druggy had this signature move called the "Smart Storm" (as named by Pip). Druggy was a normal player at most when he was not teching. Simple troops, lots of defence and he tries to spend his resources like any normal player would.

However, once Druggy teched up, Starcraft becomes known as Castcraft. Reason? Utilizing the powers of the High templar psionic storms and that of the Dark Archons maelstorms, Druggy combines both their powers to create havoc in the battlefield.

The 2nd game shows the fall of Druggy when he fought against Pip, the King of Massers. After his last defeat from FF, Pip was determined to win no matter the cost....

Authors note: It will be difficult to show the game in detail with this blog as there were 2 other players involved. So for the sake of the readers, we will be shown how both sides (in midgame) prepared themselves prior to and after the battle.

Druggy's Preparation:-


Phase 1 : Druggy started out with 2 Archons, A Dragoon and 2 High Templars at the ledge of his base. The Templars were placed on the ledge so as to give them a better view to psi-storm any who tries to attack.


Phase 2 : Druggy adds a Dark Archon after sacrificing 2 of his Dark Templars. A Shuttle was prepared to provide even greater line of sight on the top ledge of the map. Should Pip tried to drop and siege Druggy's base, all he had to do was just mind- control his dropship and the occupants in it....


Phase 3 : To add a little bit more terror in Pip's army, Druggy added another Dark Archon and a High templar.

Pip's Preparation:-


Phase 1: Lots of tanks...Pip had to make sure he can carry out a "siege storm" of his own.


Phase 2: Knowing that the Protoss High Templar will be utterly defenceless after they utilize the psi storms, what Pip needed was something quick to wipe the High Templar before they can gain more energy to unleash another storm. For this, the Terran Vultures which were suitable for wiping out infantry, was built.


Phase 3: Just in case the first squad was wiped out by the High Templars, a second squad of machines would be needed to continue on sieging the Protoss so that their shields and mana won't be replenished.


Phase 4: Finally, to seal Druggy's doom, a Science Vessel would also be needed to EMP all Templars, Archons and Dark Archons so that all would be left standing between Pip's victory is the sound of the Protoss troops being vanquished.

The Battle Stage.

Battle Stage 1: Pip begins by messaging to his teammate, Raz, to help "soften" Druggy's troops by forcing him to unleash his spells. Druggy manage to stop Raz cold with his spells (as was expected by Pip).


Battle Stage2: The remaining troops of Raz, (3 hydras) and the first squad of Pip's troops moves in for the kill.


Battle Stage4: In a state of panic, Druggy unleashes several Psionic storms. But Pip had a gambit here as the tanks had a longer range and an armor that could withstand at least one psi-storm. While Druggy had wiped out 3 tanks, there were at least 6 more tanks waiting outside his base.

At this time, the High Templars were out of energy because of the heavy psi-storming done earlier, and the Dark Archons were out of energy because of the maelstorming done to Raz's troops.


Battle Stage 5 ( The Fall of Druggy) : Pip's troops moved in to the base, ignoring all the casters and begin sieging and wiping out all of Druggy resource line and the remaining troops in the base.


Author's note: A good game played by Pip. Superb massing skills (as always) , anticipated every single move of his opponents, and the appropriate safeguards were used to ensure victory.

Monday, November 13, 2006

The 1st game: FFl v Pip

GAME 1: FF v Pip
Map: Sin Gaema Gowen
















Players RaceStarting position in map
Freefrag ("FF")Zerg 12
Pipboy ("Pip")Protoss 6


Authors note: A game to show that when playing Starcraft, a Zerg sunken can beat a Protoss Sunken anytime.... Also a game to show whether you should play either honorably or evil, but never both.....

The game starts up with FF opening with his ala-trademark style " fast expansion" outside his natural. Pip, having started off by scouting with his probe soon found his opponent's expansion. Seeing his opponent expanding gave Pip an idea that he wanted to try for so long.

It was at that moment, a darkness emerged and engulfed the honorable exterior of Pip. "Ooo...FF is expanding. good....good....." Pip thought. Skillfully, he moves his probe unseen by FF's troops. And then.....


"Zwark!" The sound of an evil tactician is born!

Note the mini-map: See how close the canons are build to FF's base?

FF, being unaware of the impending doom of the cannons, went on building his expansion. With great care, the creep slowly covered the surrounding ground with new born larvae popping out of the hive. "Good" FF thought. This will serve as a sieging ground to start his sieging against Pip. But wait! what was that sound?

Note the pic: See how much EVEN CLOSER the canons are build to FF's base?

FF notices that Pip did the unthinkable- a dark tactic!!!

The sight of the first cannot began to glow when FF began to notice that there was a probe near the proximity of his base.

“Damn it”. FF thought. He has to think of something quickly before the photon cannon is finished warping.

He then remembered a game he won when he played with Druggy (to be told at a later chapter). Quickly, using an idle drone, he morphed it into a creep colony. Now, in terms of building tiers, a creep colony had to be built first before it can be changed into a sunken colony. Therefore, there were 2 building tiers that to needs to be achieved before a sunken colony could attack. However, from his game with Druggy, FF knew that a sunken colony would have a faster build time and more hit points (“HP”) than a cannon. The creep from the sunken colony would also prevent the Protoss pylon influence to grow. Even if the build time was slow also, there was no way that a cannon could deal more damage than a sunken.

“Success!” FF gleefully thought when the cannon was defeated by the sunken. However, his victory was short lived when he realize Pip had already a dozen Zealots waiting at the front door of his expansion. Not only that, while the sunken colony had stopped the growth of cannon surrounding the base, there were still the other cannons to deal with.

“Wait a minute….Pip just started to learn his dark tactics…how could an honorable player like him have massed troops and build cannons at the same time? There must be some struggle with the dark and light inside of Pip” He thought.

True enough, there was indeed a struggle with the dark and light forces residing within Pip. “Hmm….I must use this to my advantage” thought FF. Fortunately, there was enough troops in the expansion to defend against the zealot rush and the cannons, being the stationery objects they are, can’t move without the sphere of influence of a Pylon. FF smiled. He knew what to do. All he had to do was just wait…..

“Hmm…..what to do ? What to do? My cannons are on the north-east of FF’s base. My Zealots are on the south west of his base.” Shall I attack or shall I just wait? If I wait, all FF has to do is amass his army and just either breakthrough my army or cannons” thought Pip.

“Oh ! I know! I’ll attack that sunken colony, that way I can continue to build more cannons.” Skillfully using his macro abilities, Pip highlights a dozen Protoss Zealots and have them attack the sunken colony.

However, FF had several troops waiting to defend the sunken at the cost of their lives. The Zerglings served as wonderful meat shields against the Protoss Zealots despite having a 35 hit points only. At the same time also, the sunken was giving the severest punishment to all that comes within the proximity of the creep.





“BWAHAHAHA!!!” the game was echoed with the triumphant laughter of FF

All that remains now was to decimate the remaining force of Pip. With the huge amount of resources gathered from the surviving expansion, FF had amassed an immeasurable amount of zerglings.



The remainder of the game is best illustrate by the following pics when FF zerglings hammered Pip's entrance:-