Tuesday, December 26, 2006

Common Terms and Items of 419-users (Part I)


WARNING: If you are under the age of 21 or have issues with spitefulness or what so ever, please leave now. If you do not leave, you will be spiteful. You have been warned.

These are the few common terms and items of consumptions used by 419-ers:-

  • 30 minute rule - normally when a 419 can't make it within 30 minutes, the defaulting party has to treat the rest of the 419. Often not enforced....sadly.
  • 410 - A subsidiary of 419.
  • 419 - A place where spiteful people gather, to unleash their spitefulness against one another. Also a channel in BNET.
  • 6 carriers of death - The 6 apocalypse horse men of the Carrier King.
  • A2S - A new term learnt recently- "Air to Surface".
  • AFK - Away from keyboard. Used only by NeoRaz
  • ADSL - Broadband connection, a medium to help release spitefulness on other 419 members.
  • ba ku teh - Recipe for a gourmet meal (none have tasted it). Guarded by a certain clan in 419.
  • chiew ying kai pak fan - Favourites dish of the 419-ers?
  • brb - be right back.
  • ccb - A bad word in a short form. Often used interchangeably with "mcb".
  • coke- water.



Ah yeah, some stuff.......


  • Columbian Cola - Special brew for Pip's clan in 419.
  • Condensed Milk - Special concoction used by NeoRaz to maintain his sanity.
  • Councellor - Low ranking members of 419.
  • Ciggy a.k.a ciggrates - Used by high level members of 419 to release stress, clouds other 419-ers when they play.
  • Carrier King - Pip.
  • Curse of the Terran - Where a 419 keeps on getting terran despite choosing random
  • drugs -Some stuff... a 419-er runs on this (mostly on the cheap stuff)
  • DT a.k.a Dark Tactics a.k.a Dirty Tactics - often used when a 419 executes a move that was forbidden in the 419 circle.
  • ffk - flying an aeroplane. Used when a 419-er "forgets" to tell other 419-ers that he can't make it.
  • f.u.c.u.k - Another recipe for a gourmet meal. A different clan in 419 guards it.
  • Friday, 6.30 p.m - Normal meeting time for 419-ers.
  • God - undescribable.
  • G.A.M.E - the Great Akira Mike
  • ggg - Go! Go! Go!
  • Jack - of - all- Trades - Ummm.....refers to G.A.M.E.
  • "John" - A worse thing that could ever happen to a 419-er. Refers to ffk or back-stabbing.
  • Honor - Undefined. So far, definition seems to be amassing numerous troops and defeating your opponents single handedly.
  • N*ke - A place where 419 used to meet.
  • N*m Long - A place where 419-ers used to feast. Often a last resort when 419-ers can't decide where to eat (which is mostly most of the time)
  • Obs -observer
  • Phantom Drop - Player who joins the 419 once in a while. First made his appearance in the "Theatre of War". Records have been lost of the game, but the memory still haunts most of the 419-ers till today.

Phew, that's all for Part I folks. I'll try and upload part II later.....

Thursday, December 21, 2006

The G.A.M.E - An Analysis of Character

(The Great Akira MikE)

Comments in this blog are sometimes evil, partial and contain a certain element of biasness and spitefulness. Take for instance, the post by AkiraMike on "Who are these spiteful people of 419?". He describes his charcter as "can't micro for the sake of his life and has a fetish for medics". While this is true, G.A.M.E has been a bit too modest and humble.



To critically analyse G.A.M.E's character, we must first get rid of the lie that surround him. In the post "Who are these spiteful people of 419?", G.A.M.E described his character with no super powers at all. Once we get rid of that particular lie, we are left with the following abilities:-

  • Has a fetish for medics; and
  • Can't micro for his life.

Being an SC player for a few years now, I'm pretty sure that my fellow 419-ers will agree with me that G.A.M.E has the following "hidden" abilities:-

  • Able to play best when under the influence of alcohol;
  • Able to take on 2 players by himself (with the help of alcohol, of course);
  • Pretending to play dead.....tired (i.e. trying to hide that he is actually wide awake when he is not) ;
  • Trigger and knife-happy (as evidenced by other games also such as Counter - Strike); and
  • The Last (S)kill - the ability to MACRO. Logically, where a player lacks the skill to micro, he makes it up in macro;

But to say that each of these skills are independent when G.A.M.E is playing SC is taking an amateur-ish view of G.A.M.E's great playing skill. These skills are not independent but rather they complement each other when G.A.M.E plays.

But leaving aside now of all the abilities of G.A.M.E, 419-ers all agree that he is a good teacher in SC as well. I leave you all now with a pic of the 419 chatroom (after the aftermath of a battle the 419-ers were engaged with) to show the teaching and guidance that G.A.M.E has taught to FF.



Yet, a 2 part question now remains for all of 419-ers:

"Will we ever see G.A.M.E go 1 v 1 again? With who?"


Saturday, December 16, 2006

Spiteful conversations pt 1


I feel the emails we send during work are damn freaking funny. However, only those who play SC would understand half of the rubbish that we spout. I miss the days of endless SC talk during dinner, all the batu api-ing and supper afterwards to dissect the games. So here I present an example of an email conversation between learned ppl (names have been changed to protect the not so innocent. My comments are in brackets) :

Mike: eh, is pipboy philip or phillip?

Druggy: I have no idea what the hell you are talking about.

Mike: do u spell his name with 1 L or 2? its one of the last mysteries of the universe.

Druggy: One 'l' lar........its like spelling "mitchell" with 2 "l"s instead of 1.

Mike: sorry, o-very educated one for asking asking such an ignorant question.

Druggy: Are we all meeting up for Friday again?

Mike: unless Raz getting married on fri, should be.

Pipboy: so friday same time izzit ???

Raz: Most likely friend.. most likely



Mike: will confirm liaw. yc said he got neck problem. dun wanna know wut activities he do until neck cause him cannot play sc...

Raz: How would neck problem get into the way of starcraft? It's not like we're asking him to shake his head.

Mike: dunno ler, that's what he told me yesterday. or maybe he scared of druggy's evil tactics. more importantly, wtf u doing at work so early?

Raz: Got a farking meeting la

Mike: a meeting about farking? omg, u got workplace orgy kar? anyway, what happened to druggy, he used to arrive at work at 8.30. i think his standard slipping liaw.

Raz: No idea or what so ever

Druggy: What do you mean by that? punk? (can u feel the spitefulness?)

Mike: i mean u should come to work earlier so we can talk rubbish.

Druggy: Rubbish? This is not rubbish....SC is a very serious thing to look at.

Mike: i mean u should come early so we can have our war council, oops i mean discussions on racial tolerance,

Raz: The tribal council? I thought you go to work to work.. not to talk rubbish?

Pip: War council?? Don't need lah, ppl ... just settle ur differences this weekend ..... :-)

Mike: i not so spiteful want to settle scores on sc, not that there's anything wrong with it.

Druggy: Hey, lets do a 1 v 1 (1 game) every SC gathering. Me and Jason going first this week. Next week pip and mike? or will v mike? (dun remember that happening)

Mike: we gonna have our own 13 May this fri is it? make sure everyone gets drunk b4 battle. :)

Pip: 13 May, I dun think so lah, all can be peaceful .... wats wrong with terran as a neighbour .... just drop by for a visit ... demolish a few structures (Toss diplomacy)

Druggy: Yeah man, drink leads to drunkeness, drunkeness leads to anger, anger leads to spitefulness. You must use the Force properly Luke.....Mike.
Wats wrong with a nuclear push? Or a carrier push for that matter? (that explains everything)

Mike: pip just wants terrans to be nuclear free. ok pip, if druggy promises not to build nukes, will u promise not to build interceptors. 6 carriers are intimidating enought without interceptors.

Raz: You might as well ask him Hallucinate his Carriers...

Mike: stop giving pip more ideas. have we not suffered enough from his carriers?

Pipboy: well u might as well hallucinate multiple ghosts ... or even ultralisks

Mike: why don't u go indon and put out all the forest fires with your carriers? i think pip getting too many ideas for dt. the stress from work must be getting to him...

Thursday, December 14, 2006

Pipboy's words of wisdom 14/12/2006


Hmm, as no one has show high levels of spitefulness and bloodlust, the next battle will most likely be on Friday. Currently, here are the statistics as far as i know.

Councillors - Bloodlust Level
Raz - Condition Red (Bloodlust is acidic enough to burn anything)
Pip - Condition Yellow (Not too bitter, not too sweet, just nice)
Akira - Condition Yellow (Not too bitter, not too sweet, just nice)
Druggy - Condition Orange (Might not burn anything, but still acidic)
Free - Condition Unknown (No idea)

Channel 419 is open 24 hours, 7 days a week. At most, it takes less than 2 minutes to boot up the computer and another 1 minute to double click the SC:BW icon on your desktop.

Rather than when is the next game, you should rephrase, such as, "are you feeling bloodthirsty" or "are you a man or a mouse" or "I've got a itching problem, I think its broodwar" or "I came, I saw, I nuked" or "I haven't had a good meal these days, let's order broodwar" or etc ...


Friday, December 1, 2006

Who are these spiteful ppl from 419?

This picture has nothing to do with SC. I just figure we need it to tone down the spitefulness.

This blog is about the adventures of 5 individuals who have been playing SC since uni. Back then, our main HQ was 419 and the blog is named is memory of the place where SC battles were waged everyday. Spitefulness refers to all those emails we send to each other during work. :)

Anyways, time to introduce our main characters of the blog:

DRUGGY aka Turtle King aka King of Evil Tactics

Super powers: Druggy has the uncanny ability to defeat mass numbers with minimal troops and gosu micromanagement. Examples include :

a) Smart storms = the ability to fire multiple psionic storms and rush in with troops to clean up

b) super storm= psionic + maelstorm

c) mass mind control = pity the carriers/bcs/dropships that come into range of his dark archons

Druggy is also the best defender of the group, being able to hold 2 armies with his defence

New powers: Druggy has master the dirty tactic of the Crouching Probe, Hidden Cannon. Druggy send out a probe to his enemie's base at the start of the game, hiding in fog of war until its time to build a cannon n probe. Once he gets cannons out, its gg.

PIPBOY aka CKpip (carrier king) aka Ultimate survivor

Super powers: The masser. By typing 'help', Pip's teammate is able to call a mass of troops to his doorstep for help.

Pip is also master of the Carrier and loves doing tactics like hitting n running from ledges and hard to reach places. ggggrrr. Once he gets his magical 6 carriers, its all over.

Developing powers: Pip is learning how mass machine with terran. God help us.

Razgriz aka Avatarstormbringer

Super powers: Formerly known as cannon king, avatar was once reknown for rushing with lots and a probe or two early game. Now Raz is the lord of ultralisk and like to break down barriers with his upgraded ultra.

Freefrag aka NiGHTS

Super powers: virtually undefeatable once he gets an expansion or two up. FF is king of offensive long game. His aim is to outresource and defeat his enemies in one blow. The zerg expert is now spreading his wings to the other races.

New powers: Due to always getting terran when random, FF has developed an affinity for terran drops. Adun save anyone who leaves their base undefended.

n0obee aka Akiramike

Super powers: non.

Weaknesses: can't micro to save his life. Yes, n0obee has never learned to use the high templar even after 6 years of SC. And has a fetish for medics.

Never Say Die....Never Give Up (Part II)

Phase 5 (The Aftermath): The Terran troops were annihalated....All that was left were the Terran bodies scattered over Pip's base.

Authors Note: Imagine the massacre and the heart ache when you lose your troops to something like this....

Phase 6 (The Endurement): Knowing that the Zerg race need lots of resources to build up their army, FF had a plan. What he needed to do was to make sure that the resource supply line for one either Pip or Raz was disrupted so badly. With this in mind, he made a gamble. After successfully defending against a drop, a defending party will normally feel triumphant and probably feel secured that the attacking party will think twice before attacking again. Soon, 2 drop ships were prepared loaded with marines and medics and made its way to Pips base again.



Phase 7 (The Fall From Grace): However, Pip was no ordinary defending party or player for that matter. He had lost to FF before and knew how his playing style was. He hid his mutalisk squadran at the upper left of his base, away from the Terran dropship view. When FF dropped at his mineral patch, the Mutalisk squad were waiting to feast on their latest acquisition.....

Authors Note: Can anyone spot any survivors???

Phase 8 ( A new squad is formed) : Not wanting to give up on his strategy, FF still insisted on sticking towards his plan. However, Druggy , his teammate had already fallen in battle when the remaining hordes of Pip and Raz attacked him. Druggy was forced to share a base with FF during the remainder of the game. FF had to act fast. He had to counter the mutalisks and at the same time give a migrane to both Pip and Raz. A squad of marines, tanks and Science Vessels were prepped up to drop once again.

The Decisive Battle

The First Battle Stage (A switch of playing style) : Instead of dropping at the primary base, FF began dropping at the secondary expansions. The terran troopers were shooting frantically when they dropped into Pip's base. What made this drop different was that the troopers had medics to heal them and a firm base to shoot. Pip's mutalisks (from the main base) could not attack the drop troops as the marines were heavily stationed with their gauss rifles firing at anything that moves.

A whole supply line of Zerg drones was wiped out and soon the hatchery.....


The Second Battle Stage: FF did not stop there, instead of dropping at the next expansion, he had the troops marched to the next expansion. Fortunately, the defensive Zerg structures in the next expansion was at an area unreachable to the marines. FF ordered his troops to take cover at the back of the base and take advantage of the natural cover. The second slaughter began....




Authors Note: Ah yeah, some stuff......

The Third Battle Stage ( A Tribute To FF Over Adversity) : Now that Pip was incapacitated, he was forced to share a base with Raz. To deal in a most efficient manner with regard to Raz's troops, FF rushed 3 of his Science Vessels to Raz's expansion. To his dismay, a spore colony was in place to prevent any irradiation and flyers from disturbing the Zerg drones.



Then , FF does the unthinkable ( the author would like to apologize to the Readers over the long downloading period on the pics below: -)










Authors Note: Phew, that's it Readers....a game to show that you must never give up or say die when things are not turning out the way they are supposed to be.