As mentioned before, spitefulness breeds EVIL, which can be described as doing the unthinkable, resulting in maximum damage for your opponent. Today, we shall look at a few things one can do to maximise his EVILNESS. For team A, we have Druggy (red zerg) and YC (brown toss) while for team B, we have GAME (teal terran) and Razbo (purple terran).
Early on, we have Druggy pulling a fast expansion at about 3 minutes into the game. However, given that team B (the "terrans") do not have much troops, attacking Druggy early on was not an option (see below). As we move into the 4th minute into the game, the combined zerg and toss forces of team A attempted a quick incursion into teal territory, but teal terran held his ground well and quickly disperse the pesky invaders (see below). Everything was by the book as they were attempts by both teams to harass thier each other.
However, all this change as we enter the 7th minute of the game. Since brown toss did not go for an early expansion, this allowed YC to assemble a sizable amount of goons. As YC's forces linger about here and there, by chance, Raz's barracks was afloat to allow troops movement. This provided the perfect opportunity for YC to pull a DT (see below). This was very fatal for Raz because SCVs were forced to fight goons in hand-to-hand (not advisable as this is very painful). Thus, the first point on maximising evilness is demonstrated by YC ... "Opportunitiy comes but once, so make full use of it"
Razbo, being Razbo is a fighter to the end and with whatever remaining resources, somehow manage to muster two siege, gunning at Druggy's expansion. However, the ever wise druggy was teching even before the siege run by Razbo. Without panicking, calmly Druggy then spawns five mutas and rushes to the ledge to make mince meat of the siege attack (see below). This time, Druggy shows us how to maximise evilness ... "When your opponent learn how to crawl, you learn how to run"
This turnaround promptly put the duo terrans, GAME and Razbo an alert as they hurriedly rush up their air defense. However, Razbo was at a slight disadvantage given the early DT by YC. Furthermore, the sly YC somehow manage to slip an observer into Raz's territory and discover that Raz is quite open to air assault and Druggy smartly move his five mutas into Raz's mineral line and start wreaking havoc (see below). There was so little time for Razbo to act that he was pretty much screwed. Another important point we can pick up on maximising evilness from YC and Druggy is to "Strike while the iron is still hot".
Two DTs in a row really hampered Raz and as Druggy and YC maintain thier motto of striking while the iron is hot, this soon forced Razbo to abandon his HQ and rely only on his natural expansion. The cards are noe decked in favour of Druggy and YC as GAME had to spent quite a number of troops in helping Raz secure his natural expansion. The very last effort in maximising evilness comes close to the end of the game where tons of Druggy's guardians and YC's goons (see below) attacks GAME with such numbers that quickly put put any hopes of comeback from the terran forces, GAME and Razbo. Nothing much can be said except Druggy and YC proudly declared to the losers ... "THIS IS SPARTAAAAAAAAAAAAAAA"
Thus, for today's battle, the almighty terran power was soundly defeated by well coordinated EVILNESS and once again SPITEFULNESS PREVAILS ...
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